A little overview in how to align an object in Thinking Particles to compensate a ball over him so never fall down. This video is based on this cool video from kosolax, that at the same time is based in this ICE video from Danil Krivoruchko. I was very curious how to create the […]
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FX Insider Interview
Recently I did an Interview for the FX Insider website, talking about my vfx career, tools used (mainly Thinking Particles) and how I used in some of the recent shoots I work on Batman v Superman, Miss peregrine and the new Independence Day Insurgence. Normally you need to be a […]
Read MoreThinking Particle resources
Since I received a lot of requests for thinking particles resources, this is a post to collect all the training and info available for thinking particles on the web, free or by payment, if you know some other sources please write a coment below. Free resources Effectivetds Together with Goran […]
Read MorePop corn tutorial in TP
Thinking Particles bullet physics tutorial and scene. Hi! Today in Montreal we have a snow storm, so I pass the day in my house looking some vimeo videos. I found this popcorn effect from Toufik Mekbel done it with pflow toolbox2. So I decided to do the same effect with TP and share with […]
Read MoreForest by height plane in TP
In this tutorial you will learn how to control particle size based on distance to specific geometry. It’s based on this tutorial from Anselm Van Seherr, done it with pflow toolbox3, check also his other very cool tutorials. We will do the same with TP5. Let’s start with a basic plane (Where our […]
Read MoreThinking Particles destruction deforming object Tutorial
If you ever tried to use a volumebreak on a geometry with deformation (animated character for example) you will see that volumebreak doesn’t retain deformated geometry information. Instead you can use fragment node, this node can read deform geometry, but straight of the box has not the same visible break […]
Read MoreUV Map in 3ds max/ After Effect
Tutorial how to export a uv pass from 3dsmax to remap in postproduction. In the company I’m working right now it was necesary to create different 3d effects for a mapping. This effects consist on move the actual video projection in 3d in diferent ways. Normal workflow will be to […]
Read MoreData Channels Tutorial TP
After seeing this video (yes I’m a fan of this two guys) I decided to cook some particles in TP. How? Normally we have acces to diferent particles information like velocity, age, lifespan, size, rotation,…. But in thinking particles we are not only limited to this, we can create any data channel […]
Read MorePost with Gallery
This is some dummy copy. You’re not really supposed to read this dummy copy, it is just a place holder for people who need some type to visualize what the actual copy might look like if it were real content. Mosaic Gallery If you want to read, I might suggest […]
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