Max plugins recompiled for max 2023

David Baker keeps and updates the great maxscript community “Max Plugins.de” He upgraded a lot of the scripts to max 2023. Dave does all this totally free, but he accepts donations! Max Plugins website.

Read More

StitchGenerator

StitchGenerator is a script for 3ds max that creates stitch objects and an object to illustrate the hole between stitches on selected edges, along a spline or simply by painting them. See the YouTube video for a quick overview of the features. Two types of stitches is currently available, stitches […]

Read More

Flexible, Modular Hero Assets in 3ds Max

Thomas Marrone show how they have been building modular startrek Ships using 3dsmax during the Autodesk Developer Summit at GDC 2022. Star Trek Online, the Massively Multiplayer Online Roleplaying Game, has been warping players to the Final Frontier for over 11 years. The game’s art team has used modular modeling […]

Read More

QuickLight Generator

Get QuickLight Generator here. QUICKLIGHT GENERATOR is a script that is efficient in automatically creating light in 3dsMax. It can be applied flexibly in Archviz projects while saving a lot of time for 3D artists. .: Compatible with 3dsMax 2018 and higher .: Compatible with Corona Renderer & Vray Renderer […]

Read More

3ds max 2023!

We have a new 3ds Max 2023, for the news you can check my video covering new features: Check the comments on the video description for links to more information

Read More

Edge runner script for Tyflow

Vlad Kuleshov give for free his very popular script “Edge runner”. Until now commercial. That allow for very interesting effects creating running elements over 3d edges. You can download it here: https://bit.ly/3ux9V5v

Read More

VES Award nomination

I have been nominated for our work on Godzilla vs Kong for Outstanding effects simulation in a photoreal feature for the VES 2022 awards. Awesome team!

Read More

3ds Max 2021.2 Presentation

I created a video presentation for Autodesk to present the new updates on 3ds Max 2021 . Featuring Smart extrude, new OSL materials, improvements on performance, new spline modifiers, Animation improvements, etc.

Read More

thinkingParticles from zero to HERO new course.

I created a complete course based on thinkingParticles. I used the last Drop9, with 3ds max 2021. I will showcasing the basics in tP, until an intermediate level and some new feautres in 3dsmax, in any scenario using specific new tools I will showcase how to do it in older […]

Read More

Talking at Siggraph 2019

I have been invited by Autodesk and the 3dsmax team to give a talk during Siggraph 2019 on LA. During the “Autodesk Vision Series” I will be talk about all the news in 3ds Max, how we use 3dstudio max in ScanlineVFX to create amazing shots, and tools we have […]

Read More

Animate geometry using lights

Everything started on this tutorial about creating temperature in TP. Creating a data channel where new information is writed over time depending on the distance to an object to create a temperature system. Last week I create an animation with a fan where this data channel was used to control deformed geometry depending on […]

Read More

TP Non linear random selection over time

Hi! here again with more R&D. I always wanted more control about group change over time in TP, so I decided to test it. My goal was to do a random group change (the typical workflow, a random value per particle and per call from 0 to 100, and after […]

Read More

TP Game of life

I discovered recently the Conway-s Game of Life, a celullar automaton created by matemathician John Horton Conway during 1970 to recreate natural celullar behaviours. You can found full information about it here. Basically consist on a grid with a series of rules, you give an initial input and following the specific […]

Read More

3D Artist Interview

I did an interview with 3d artist magazine 111 about my career, I talk about my passions, how I started on 3d, my studies, my past jobs and what Im doing exactly at Scanline. Some day to day work, some recent shoots explanations in Power Rangers and in Guardians of […]

Read More

Ball compensation in TP

A little overview in how to align an object in Thinking Particles to compensate a ball over him so never fall down. This video is based on this cool video from kosolax, that at the same time is based in this ICE video  from Danil Krivoruchko. I was very curious how to create the […]

Read More