We have the first update for 3ds Max 2024! A lot of small improvements on multiple areas to boost productivity. -We can finally copy/paste any controller directly from the spinners! We can set as new default that will be persistent on different 3ds max sessions any value you want! -Array […]
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EUE Reconnect 2023
EUE is one of the oldest/most iconics events around CG in the world. Have been always a big focus in 3ds Max talks, and its an incredible event hosted in a bar! with some of the most prominent CG artist from all around the world. This 2023 is happening again, […]
Read MoreAnima 5.1
Anima is perhaps the most popular crowd system in 3ds Max. Now in this new update adds some minor updates. However on the 3dsmax plugin we received compatibility with 3ds Max 2024, improved compatibility of the 4d models with chaos Vantage, and options to copy instead of instance duplicated drop […]
Read MoreSculpt tool in 3ds Max
Mihail Lupu released a very interesting tool to do basic sculping inside 3ds Max. Very interesting to see this tool in action with cool functionalities added. Easy IDs selections, multiple common brushes to flatten, smooth, pinch, etc… Quick booleans and quick retopology, all on a clean and nice interface. Check […]
Read MoreAutodesk vision series at FMX
FMX is happening soon. and Autodesk vision series are back on April 26 and 27. Check all the events available here Talks from Axis studios, rise, and multiple artists. Alex Horst will cover how to accelerate workflows thanks to the new array and booleans tools
Read MoreFree extended MakePreview
Max 2024 added a lot of new features, some not so visible, like exposing all parameters from creating a playblast to maxscript. Previously some parameters where not exposed. Changso Eun created a new make preview for 3dsmax. Taking as a base what already exist, but adding a lot of requested […]
Read More3ds Max 2024
We have a complete new max 2024! I cover on Patreon an in depth review for booleans and new array modifiers. 3ds Max 2024 is one of the biggest updates that I remember. We have improvements in modeling, animation, UI, materials, performance, rendering, color management, and more! The star of […]
Read MoreRandomixer for 3ds Max
Spline Dynamics released his tool to randomize everything. It will create variations on your scene, model or characters, and you can manage them with state assets. Populate your scene with different models, randomize textures or materials, randomize positions, add variations for lights and cameras, everything is possible. Ideal to explore […]
Read MoreRazor Cutting tool FREE
Paul Fuller released for free his awesome script “Razor“. I personally used the tool in multiple projects like destructions in Game of Thrones, Godzilla vs Kong, Aquaman, Guardians of the Galaxy 2 and others. It allows to create cuts in your geometry drawing directly in viewport the cut. What makes […]
Read MoreChatGPT for 3ds Max
Joker Martini released a proof of concept integrating ChatGPT in 3dsMax. Ask any prompt, and you will get a maxscript or phyton code generated automatically for you! Its still in development, so bugs can occur, you can download it for free from GitHub and give feedback for future updates. You […]
Read MoreSmartExtrude Toggle
Smart Extrude is one of the best additions for fast modeling in 3dsmax, but sometimes you wish was turn off. Changsoo eun created a simple script that allow to turn on/off smart extrude automatic welding. Its free and you can download it from his page.
Read MorePaul Neale 3dsMax Tricks
Paul Neale during the years created very graphic and descriptive screenshoots of 3dsMax documenting different areas. From modeling, to rigging, animation, OSL, rendering or shortcuts, this images can help you understand 3dsmax or discover new functions. Right click and “Open Image on new tab” to watch the image bigger. And […]
Read MorethinkingParticles 7.3
Cebas technologies released a new iteration for his veteran particle system in 3ds Max. On this version 7.3 they turbocharged MEL, a new language scripting oriented for vfx introduced in 7.2. MEL is multithreaded, accelerating every aspect of thinkingParticles. With this new language you will be able to access any […]
Read MoreFumeFx 6
Sitni Sati released FumeFX 6, a major new overhauled version of his popular fire/smoke simulation for 3ds Max. Now is not only about fluids simulations, FumeFX 6 become a node based interface. Allows for particles setups, with voronoi solvers, rigid bodies and soft bodies driven by bullet and particles advection […]
Read MoreGDC 3ds Max talks
Game Developer Conference is this March from 20th to 24th. A lot of cool conferences, Autodesk is having his own conferences, that you can follow on the link. Related to 3ds Max from Autodesk we have Next-Gen workflows with Autodesk and epic games involved. And Stefan Ivanov will talk about […]
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