Paul Neale 3dsMax Tricks

Paul Neale during the years created very graphic and descriptive screenshoots of 3dsMax documenting different areas. From modeling, to rigging, animation, OSL, rendering or shortcuts, this images can help you understand 3dsmax or discover new functions. Right click and “Open Image on new tab” to watch the image bigger. And […]

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thinkingParticles 7.3

Cebas technologies released a new iteration for his veteran particle system in 3ds Max. On this version 7.3 they turbocharged MEL, a new language scripting oriented for vfx introduced in 7.2. MEL is multithreaded, accelerating every aspect of thinkingParticles. With this new language you will be able to access any […]

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FumeFx 6

Sitni Sati released FumeFX 6, a major new overhauled version of his popular fire/smoke simulation for 3ds Max. Now is not only about fluids simulations, FumeFX 6 become a node based interface. Allows for particles setups, with voronoi solvers, rigid bodies and soft bodies driven by bullet and particles advection […]

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GDC 3ds Max talks

Game Developer Conference is this March from 20th to 24th. A lot of cool conferences, Autodesk is having his own conferences, that you can follow on the link. Related to 3ds Max from Autodesk we have Next-Gen workflows with Autodesk and epic games involved. And Stefan Ivanov will talk about […]

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wParallax new collections

wParallax, released new collections to create “fake” interiors. You just need a 2d Plane, and the OSL map will create the parallax effect taking in to account your camera position to display a 3d interior. Parallax provides with a rich collection of different bundles for apartments, kitchens, offices, and retail […]

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Vray materials 4X faster thanks to QT

A very complete article from Chaos group, on a new blog post from developers talking… Developer stuff. On this one they talk about the work they did on Vray 6.1 moving all materials to QT interface, and how they archive 4 times faster draw speeds thanks to the max conversion […]

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Texture set loader

Joker Martini released this script that allow to easily create all types of PBR materials in bulk. Select your folder that contains all your textures for diffuse, normals, roughness, bumps, etc.. The script will automatically place by name each texture to the correct slot. It supports also multiple renderers like […]

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Vray 6 update 1

Chaos group released an update for Vray 6, and has some cool productivity enhancements. Vray decal allow to project textures cylindrically and allows to add bump map. You can define the resolution per camera. Initial USD and stage export. Improved performance opening Vray scenes. Masking for lens effect and denoiser, […]

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Tyflow adds a Terrain Generator

Tyson presented Tyflow 1.012 a HUGE new update. Includes a complete suite of tools to create all types of terrains. Its comparable to Gaea and World Machine. Includes more than 20 modifiers to archive these tasks. It features CUDA-accelerated erosion, deformation and shallow-water solvers, complex layer-based color/texture generation, unlimited tile/color/mask […]

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Stackup Free Modifier

Sini Software release another free maxscript to create easily random objects following a spline. Its called Stackup. You can define first object, random objects in the middle and top elements. Ideal to randomize buildings and other structures around splines. Sini released also a complete set of 9 tutorials to cover […]

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Phoenix 5 Update 1

The popular simulation tool from Chaos has received an update. Most important features are the ability to add any type of deformers over your volumes or particles, support for realtime interaction with Vray cpu interactive rendering, Fog absorption color and fog phase, function. And in 3ds Max we received an […]

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All 3ds Max Thinkbox Plugins OpenSource

Thinkbox Open sourced all their 3ds Max plugins. This means anybody can modify, improve, or port to newer versions krakatoa, Frost, Genome, Xmesh or stoke. Krakatoa: https://github.com/aws/thinkbox-krakatoa https://github.com/aws/thinkbox-krakatoa-mx XMesh: https://github.com/aws/thinkbox-xmesh https://github.com/aws/thinkbox-xmesh-mx Frost: https://github.com/aws/thinkbox-frost https://github.com/aws/thinkbox-frost-mx Stoke: https://github.com/aws/thinkbox-stoke https://github.com/aws/thinkbox-stoke-mx Shared Thinkbox Repositories: https://github.com/aws/thinkbox-library https://github.com/aws/thinkbox-my-library https://github.com/aws/thinkbox-cm-library https://github.com/aws/thinkbox-node-view https://github.com/aws/thinkbox-magma All this links has been […]

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Free thinking Particles courses

All courses in Effective Technical Directors are now free. This includes multiple of my courses for thinking Particles. The courses are: Thinking Particles Zero to Hero. In this One I will consider you dont know any thinking Particles, we will go from the most basic to some advance projects using […]

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Corona 10 Sneak peek

Chaos presented what will come with Corona 10. On a short video they showcase not everything, but some of the improvements that will come to the popular renderer. Here a short list of what you can see on the video:- We have coloration for clouds, ideal if you are on […]

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MaxMp4 Directly create Mp4 files from 3dsmax

Cebas Technologies presented MaxMp4. A native mp4 exporter for 3ds Max. The plugin cost 20$. It acts as a standard 3ds Max file exporter plugin and can be found in the Save As dialog of 3ds Max. When the user selects MP4 as the output format, they can use the […]

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