MaxtoA has been updated to 5.6.4.0, giving support to the new Arnold 7.2.3. This new version adds support to Global light samplint on the GPU. You will see a big improvement if you work with more than 8 lights in your scene. With speed increases that go from 2 times faster, up to 50 times faster with thousands of lights.

Distance shader now exposes direction and distance to nearest hit. Lee Griggs display in 3dsmax some cool examples:

With a voiceover tutorial over maya one:

Theres more improvements, check them out on the release note.

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