3ds Max NEWS

Custom Shortcuts List

Vojtech Cada shares on scriptspot this free script, Simple dialog that shows all user-set hotkeys in one list. Hovering over each button shows the category and group of the action. Clicking the button executes the action – unless the button shows as disabled, which means that the action is not […]

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Fire Flame Generator

Archviz Tools created a free and very useful tool to easily create fire/smoke in your scenes. The interface allow to select between different animations of fire / smoke all with alpha, and the system will create a plane with the correct aspect ratio. As easy as plug an play and […]

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Chaos Next

Chaos announced that is working in different ways to add AI to his products. on this website we can see different tools leveraging AI to help artist be more productive. From text to materials, to automatic ways to populate your scenes, transfer styles, aging materials, extending images, play with your […]

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FREE BraveHurts Rigs

Make originals, shared for free all the rigs they used on his series Brave Hurts. More than 15 rigs, totally free, for you to use in your projects, learn and explore new options in rigging and animation in 3dsmax. They create a video explaining some rigs functionality. As a bonus […]

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Tyflow 1.1: PRISM

Tyson did it again. With the first ever major update since the release of tyflow 1 2 years ago. We got Tyflow 1.1, with a brand new technology: PRISM. (Polygon Refinment via InterSecting Meshes)  Doing a fast resume of what PRISM is, basically hires booleans, always working, using GPU to accelerate the cutting […]

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Ornatrix 8

Ornatrix 8 is the most acclaimed plugin in max to create hair and fur. And the new version comes packed with new features: Some of the most important updates are improvements on grooming. Its possible now to collapse or display all modifiers in the stack. Added support to vray 6.1 […]

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New Arnold 7.2.5

Arnold has been updated to 7.2.5, and Maxtoa to 5.6.6.0 The new things in Arnold are a much faster rendertimes and time to first pixel, both using gpu and cpu. This was possible thanks to rewrite most of the code to Nvidia optix 8. And a reduction in ram used […]

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Animated tree shadows

Figment presented a new collection of animated textures. This time 135 trees animations to be used as projected shadows to increase the quality of your presentation in an easy way. 5 different tree types, with different tree sizes, different tree viewing angles, 3 different seasons, 2K resolutions, and perfect loops. […]

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Black Friday 2023

This November 28th is Black Friday, but during the week before you can found different deals in 3ds Max plugins, scripts, tutorials and models. Here I am covering what I found interesting. PLUGINS / SCRIPTS Sini Software, 30% discount with code: BFCM23 Wparallax, 3d cube maps for interiors, all with […]

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3ds Max 2024.2 All news!

It took a little longer than usual, but we have with us the second update for 3ds Max 2024. And this one is really complete, with improvements in all departments: Modeling, Performance, Animation, Materials, and more! MODELLING We got a total new Conform modifier. Its a substitute of the old […]

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Autodesk University 2023

November 13 -15 we have the anual Autodesk University 2023 in Las Vegas. For people that can not attend in person, you can get a free online pass to watch all talks here. Multiple sessions with people from Disney, The Mill, and autodesk developers to learn about new workflows and […]

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3ds Max USD 0.5

The 3ds Max team keep updating the USD import/export independently from the main 3dsMax branch. Its something you can download for free to get a better interoperability with 3ds Max. The new USD 0.5 adds a lot of core functionality, Supports for 3ds Max Morphers and skinning to the equivalent […]

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Arnold 7.2.3

MaxtoA has been updated to 5.6.4.0, giving support to the new Arnold 7.2.3. This new version adds support to Global light samplint on the GPU. You will see a big improvement if you work with more than 8 lights in your scene. With speed increases that go from 2 times […]

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OpenPBR a new shader standard

Autodesk and Adobe created OpenPBR, a new shading model that will allow to move shaders between these two companies softwares seamlessly. This new shading language will be the successor of both Autodesk Standard Surface, and Adobe Standard Material. Both companies will focus their efforts on this new standard from now […]

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Connecter 3ds Max integration 3

Connecter is a great asset browser with multiple possibilities. The bridge with 3dsmax is called 3ds Max Integration, now version 3. It comes with multiple improvements, with a complete rework of “merge as proxy” for better artist control, support for parametric and rigged assets. Supporting forest pack, railclone, multiscatter and […]

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