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Home Gallery Manual Tutorials FAQ Changelog

Demolition Master is a 3dsmax tool based on Thinking Particles  for make quick, and easy destructions. I provide a 3dsmax scene, with   Demolition Master on it, all debries already connected and FumeFx setup. All thinking particles parameters are exposed on modifier panel, so you don’t need to know Thinking Particles workflow.

All are advantatge in a full particles setup, particles change from one rule to another. You change parameters in real time in any frame and all your animation is recalculated. Delete geometry frags or debris based on his position, create procedural geometry.

Demolition Master uses Thinking Particles dynamic solver, more solid and stable than physx, with concave and convex objects enabled.

For Demolition Master you need 3dsmax 2010, 2011,2012 or 2013 with Thinking Particles 5 installed. FumeFx is also suported but not necesary.

Features list:

  • Interactive Dynamic Demolition System.
  • Procedural bullets.
  • Procedural Joint system.
  • Concrete, wood, glass and steel materials with specific parameters.
  • Full destruction control, fragmentation objects pass diferent states with diferent frictions defined by user.
  • Instant debries creation (splashes, trails, impact debris) for concrete, wood, steel, glass materials and bullets.
  • Instant interaction with FumeFx.
  • Thinking particles Tool, so you can refine all parameters for your needs.
  • TP dynamic solver presets, choose quality/speed, concave and convex objects suported.
  • Atractors, wind, and gravity modifier
  • Activators, choose what you want to destruct.
  • Export geometry
  • Bullet physics New in 1.6!
  • Use proxys to accelerate dynamics/viewport speed New in 1.6!

New features in 1.5:

New features in 1.4:

New features in 1.2:

Demolition Master come with two versions, Demolition Master Lite (DM Lite) and Demolition Master.

DM Lite is free! I decided to keep one version very simple with principal needs, the most used materials, basics debries, and simpler controls. Now updated to version 1.6 with procedural joint system, bullet physics, export options and more!

DM Lite 1.6

If you try DM Lite and you like it, consider to buy Demolition Master, with full control over your destructions. Also you are helping me to improve DM and make more tutorials. Price for Demolition Master is 35€.

Buy Demolition Master 1.6

You can pay with paypal or credit card, check that email introduced in paypal is correct. Once the payment is complete you will receive a email with Demolition Master in a few minutes. Also DM updates will be send to this email.

Comments

  1. joan

    waiting for that!

  2. Please dont demolish our strong desire to use this. Give it to us for “Blessed are those who give for they shall enter the kingdom of Visual effects”.

    Wishes,Regards

  3. Hi ! Your TP demolition preset looks great ! Especially the realtime fragment process…
    I have a question : will this TP setup be compatible with the Cinema 4D’s TP particle system too (i see your used only 3DS MAX in your demo..) ?

    • admin

      Thanks! Sorry but no, Thinking Particles for cinema 4d its very old (version 2) this is for TP4 (now its out TP5), and has features not available for TP2, like volumebreak that its used to dinamic break elements.

  4. Stefan

    Hello

    This tool looks so fantastic, I really cant wait to try it out, I am willing to pay for it, no questions asked!
    Do you know when it will be ready to download?

    • admin

      Thanks! It’s production ready, I’m refining some things and making all the documentation, I hope in two weeks if there is no problem.

  5. Stefan

    Wow, thats sounds really good Eloi.
    This is one of the tools I really can’t wait for and been looking for a long time.
    Do you know if it will work on tp5 aswell?
    Big thanks for your hard work with this tool, really amazing!

  6. When will it be out? Can you share some dates? Would be cool – thanks

  7. Stefan

    @Maik – Read above, he said “I hope in two weeks if there is no problem”.

    I will for sure donate you some money for this tool. Looking forward to try it out! Thanks for your great effort!

  8. Stefan

    Hello

    Nice to see things moving here, manual added :)
    Hope to see DM soon aswell, thx for your great effort!

  9. Stefan

    Hello

    Any news about releasedate?

    • admin

      I have some works now, so little free time to finish it. I need some time to finish one tutorial for the releasedate. I hope in two weeks. Thanks a lot for your interest!

  10. fly

    it’s so cool !!!

  11. Stefan

    Can’t wait to try it out!
    Hope it will be released soon :)

  12. Pengo

    This man is going to kill rayfire… Very Beautifull TP BB, nice work…

  13. Stefan

    Agree Pengo but you can’t compare TP with RayFire, TP is a whole other level and makes RayFire looks like something the cat draged in.

  14. Pengo

    Agree stefan.

  15. Koji

    Does it work with 3dmax 2013 x64 and TP5, Since TP4 is not supported in 3dmax 2013 x64.

    Thanks.

  16. Mauro

    Hi Eloi, this tool looks awesome!
    I´ve downloaded DM Lite, sadly dosn’t work for me, i have 3DS Max 2011, i don´t know why… any suggestions? Thanks in advance!!

  17. Hi, I am trying to use TP 4 (MAX 2012) and notice that I can’t (or I don’t know how) apply UVW mapping coordinates to the broken pieces. Is your tool fixing this problem? Thank you.

    • admin

      Hi, you need to add the uvw map to your orignial 3d object. A limitation of Thinking particles is that you couldn’t add more than 1 uvw map. Instead you can use a multiple procedural map for your broken sides.

  18. Sam

    Hi…….. how we can bake a final simulation ??? I want to export it to Maya for example.

    thanks for this tool.

    • admin

      For bake the animation you can open the Thinking particles ui interface, add a Demolition master group and send all to an export node. In the upcoming version will premade it. All the particles will be baked to geometry on scene, you can export this as fbx or obj.
      Also Xmesh is very good to bake thinking particles geometry (also you can remap it!) actually only for max users, but if you buy it, you have access to a maya beta version.

  19. Joram

    Looks incredible!
    For me the export of baked animations is also vital.
    When it’s ready, I’ll buy this in a heartbeat.

  20. chove93

    tank lot for this plug its very good ,but i have juste one question , how can i convert particles on mesh ? i using the export operator but I do not know which group to choose (have lot !) and when i choose ALL goupe ,my mesh(fragment) transparent and double or triple , do you know how I can settle this problem ,(i m not expert Thinking Particle)

    • admin

      In upcoming 1.1 all is renamed to english, and you can export from Demolition Master UI. You have diferent export options in TP, what do you want to do? With export operator you can export your mesh, you see diferent meshes because TP creates one mesh for every rule, and animate the visivility value in the right time.

  21. Is there an english version of DM Lite? It’s not very useful at the moment.

    • admin

      Check DM Lite 1.1! Not only full english version. Also some features added, like gravity for bullets, secondary fragmentation for concrete, and debries for steel objects!

  22. Thank you Eloi for this great toll!
    Can you add a option for include debries in the export?

  23. Joram

    “Can you add a option for include debries in the export?”

    +1

  24. Joram

    Also please add caching controls.
    Right now I’m having a hard time optimizing for final bake.
    I’d like to cache my simulation directly so I can replay fluidly, adjust, re-sim
    until I’m happy, the bake the final.

  25. Sachin Nagpal

    Hello Sir,

    I am wondering if i also can use this lovely piece of software in my daily production because i am not from a programming background.
    Could you please suggest if this is the right tool for the people who are not from the programming background or does this require the knowledge of coding and all?

    your reply would highly be appreciated
    Thanks

  26. me

    Please add TP5 Support !!! You can´t bought the old TP4 anymore, so it is useless for new customers. Thank you.

    • admin

      Hi! I can’t try it with TP5 since I don’t have TP5 license right now. Some DM users says me that it runs pretty good on TP5. Others has some problems, but you only need to change VB and SC nodes from TP4 to TP5 and will run fine.

  27. Timothy

    Since some 2010 plug-ins work in 2009 edition, is Demolition Master supported even on Max 2009?

  28. Timothy

    My Bad, i discovered there is no backward compatibilitty between 2009-2010 plug-ins.
    So is there any chance to get Demolition Master compiled even for Max 2009?

    thank you in advance.

  29. Tony Felix

    I have bought this and enjoyed it…..need more this as a an awesome Plugin!
    Best of Luck

  30. Hi! This plugin looks really awesome, will it be available for maya?

  31. Extremely useful! I am looking forward to the 1.2 version and am buying now to enjoy this wonderful plugin for a plugin for a program. Haha :)

  32. Tony Felix

    Hey How to dfine the material or retain the UV in the debris and chunk. Please explain it.

  33. Is there going to be a Maya version?

  34. What a timesaver and fantastic stuff.

  35. Chunky

    How do you install it in 3DS Max 2013?

  36. Hi, before buying I have only one question
    As seen in tutorial after assigning Muti/Sub-object to a mesh and cracking it everything is ok.
    My question is what will happen with it if I convert final TP demolition to a mesh in Max and export it to Maya, will materials assigned to cracks(new faces) stay on them?

  37. hello buy the product but I do not get anything for that email?

  38. I apologize, looks like spam, and I realized recently

  39. aether

    hey, i bought it but im still using tp4, could you send me the tp4 version?

    thx

  40. Jakub

    Hi…I have a question…how I can use animated objects for demolitions? Thx

    • admin

      What do you want, use an animated object to demolish something? You can or add your animated object as activator, or add your object to “Custom group object” rollout, track object to particle and send the objects to “deflect activator group”. The mesh of your object with interact and destruct everything, also if its a deforming mesh!

  41. Ronny

    Such a fantastic tool for such a low price, but sadly presupposes another tool for 1500€ LOL

    I would pay 100 or 200€ if I wouldn´t need to buy Thinking Particles.

    Anyway, very nice job with this one.

  42. Joep

    Hey!

    Thanks for the great tool. I am having trouble with something and perhaps you can help me. I have an animated object (also the object that needs to be destroyed). This is put into ‘concrete big objects’, made as instance. Now unfortunately the object stays staionary and does not follow the initial animation. I have tried changing the ‘track’ options to object to particle and initial velocity but unforunately to no avail.

    Is it possible to destroy object that are animated or only stationary object, I am using the Master vesion. Thanks in advance and regards

    • admin

      You can use moving objects to destruct things. TP has a limitation and if one object change from group loose “tracking motion options”, so for avoid this add your moving object to “Custom group objects”, send your object to the group “Deflect activator” and check “track motion”, now this object will move and destroy everything near him following his motion and deformation!

  43. haji

    I have a question is it possible to cache you destrution scene,like in TP

    • admin

      DM its based in Thinking particles so of course you can cache your scene with TP, export it, or use third party meshcache solution like supermesher or xmesher.

  44. haji

    Colud you please tell us is there will be a new verdion of DM really soon???

    • admin

      Working on DM 1.5 new features! But I have to clean it, test it, and retest it, prepare documentation,… 1-2 month and will be ready!

  45. Jaso

    why i’m not able to see fragmented object in Shaded+Edged Faces[ or Shaded+wireframe] mode when i apply DM 1.4

  46. WhiteSaberSan

    I just buy demolition master, but I have a big trouble.
    I use 3ds Max 2012 x64 and ThinkingParticles 4.0 SP3.
    When I open the file and select TP:
    Under “Bullet”, “Steel Properties” and “Stell Big Debris”, I cannot change the properties because the rollout is visible, but empty.

  47. Welder

    I just bought the DM but is not working properly…I have TP4 but the version sent to my e-mail was TP5….is it the problem….I will need the version for TP4….

    Tks in adv

  48. Enrique Arres

    HI! I download the Lite version and this is awesome!! But, I have a little problem with export o convert a single frame of damage… this is posible whit this version?

    Thanks a lot!!!

  49. mahdi solaymaninia

    HI! I download the Lite version and this is awesome!! But, I have a little problem with export o convert a single frame of damage… this is posible whitthis version?Thanks a lot!!!

  50. Support Max 2014 64bit ?

  51. khaled

    Can you make a tutorial on using fumefx with demolition master? I can seem to get realistic results like in your videos

  52. Mark

    I’m enjoying the free version, however, it’s hard to use since edged faces are not showing up on the geometry once they’re inside Demolition Master. Do you know why they arn’t showing up for me? I’m using Max 2012 and TP 4.0.

    • admin

      It seems like a problem with your videocard. Have you tried to change to direct3d or another?

      • Mark

        Ah, seems like it was a problem with the Nitrus viewport. Switching over to Direct3D solved it. Thanks for the help – I didn’t think to check that.

  53. Bez

    your program looks very good and the price is affordable!
    One question though, I must TP for this to work right?
    If so, what is the minimum version of TP that DM needs?

  54. mahdi soleymaninia

    pleas first plugin dimolation master v.1.5 for 3dmax 2012 for Im send

  55. Wyatt

    Damn, the plug in looks like the very thing I want. $40 is a good price too, shame the required plug ins are just too far out of my budget though :(

  56. Anónimo

    nothing happens …

  57. Amazing plug. Will this work with the integrated TP action in 3dsmax2014?

  58. Arx

    Where does the export button exports to? There is not destination selection

  59. ElvisSuperStar007

    how to install it?

  60. Hi , i have 2 question please answer me .
    1- how or where from i can download it ??
    2- how to install it to 3ds Max ???
    waiting for your response
    Thanks

  61. cgfrog

    Hi,
    does it work on ‘thinkingParticles 5 – Trial Version’?

  62. cgroki

    Acquired recently. Great plugin whether its further development? Still dobavat tutorials.
    I would like to understand the interaction of reinforcement, and soft bodies.

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