So here a ufo destroing a building procedurally.
TP Vehicle simulation from Eloi Andaluz on Vimeo.
TP bulletVehicle
Some research in TP bullet vehicle operator.
TP Sand from Eloi Andaluz on Vimeo.
Thinking Particles sand disolution
After seen a lot of videos of XSI and lagoa creating a realistic sand, I tried to do something similar with Thinking Particles.
Cooking Particles with TP (or custom data channels tutorial)
After seeing this video (yes I’m a fan of this two guys) I decided to cook some particles in TP.
UV map in After Effects.
Tutorial how to export a uv pass from 3dsmax to remap in postproduction.
Popcorn tutorial with TP5 and bullet physics
Thinking Particles bullet physics tutorial and scene.
Thinking Particles: Forrest by Height Plane
In this tutorial you will learn how to control particle size based on distance to specific geometry.
Thinking Particles destruction deforming object Tutorial
If you ever tried to use a volumebreak on a geometry with deformation (animated character for example) you will see that volumebreak doesn’t retain deformated geometry information. Instead you can use fragment node, this node can read deform geometry, but straight of the box has not the same visible break as vb, so here is a workflow to combine vb with fragment node.
Demolition Master and TP5
From some time Demolition Master is ready. You can download it here.
In less than a months is used all over the world by important studios, and a lot of people say the same: It’s an incredible solution over Rayfire or together with Rayfire for demolish things.
Testing DM, Radius Effector for a mapping and facebook page.
This are the test I did to debug my blackbox “Demolition Master”.