Playground Games’ Dan Wulczynski offers a behind-the-scenes look at next-gen content creation on “Forza Horizon 5.” Learn how Autodesk tools were critical during development, including insights on how 3ds Max helped the team produce scalable content for Xbox and PC.

You can watch the recorded sessions that was live during Siggraph 2022 during the Autodesk Vision series. Dan covers in deep how 3dsmax is an integral part on the asset creation. How they use 3dsmax, and scripts, how they bake textures, create lods and other techniques to create the huge quality next gen content needed nowadays.

Dan:” 3ds Max is the most popular package we have”

“Almost everything you see in game has been created in 3ds Max, cars, planes, foliage, assets,…”

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