Forest by height plane in TP

In this tutorial you will learn how to control particle size based on distance to specific geometry. It’s based on this tutorial from Anselm Van Seherr, done it with pflow toolbox3, check also his other very cool tutorials. We will do the same with TP5. Let’s start with a basic plane (Where our […]

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Thinking Particles destruction deforming object Tutorial

If you ever tried to use a volumebreak on a geometry with deformation (animated character for example) you will see that volumebreak doesn’t retain deformated geometry information. Instead you can use fragment node, this node can read deform geometry, but straight of the box has not the same visible break […]

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UV Map in 3ds max/ After Effect

Tutorial how to export a uv pass from 3dsmax to remap in postproduction. In the company I’m working right now it was necesary to create different 3d effects for a mapping. This effects consist on move the actual video projection in 3d in diferent ways. Normal workflow will be to […]

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Data Channels Tutorial TP

After seeing this video (yes I’m a fan of this two guys) I decided to cook some particles in TP. How? Normally we have acces to diferent particles information like velocity, age, lifespan, size, rotation,…. But in thinking particles we are not only limited to this, we can create any data channel […]

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Post with Gallery

This is some dummy copy. You’re not really supposed to read this dummy copy, it is just a place holder for people who need some type to visualize what the actual copy might look like if it were real content. Mosaic Gallery If you want to read, I might suggest […]

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