Siggraph 2022 its approaching. This year its hybrid, being presential, but also online.
As ever year Autodesk is having his “Autodesk Vision series” where they invite important industry artists from different sectors to talk about some of their projects and the vision to what will come.
You can already register for this year talks, that will be August 3rth and 4rth. Multiple talks about maya, USD, Bifrost, Arnold, and obviously 3dsmax. Here you have the two very interesting talks covering 3dsmax in some awesome projects:
Forza Horizon 5: Exploring Next-Gen Content Creation Pipeline
Playground Games’ Dan Wulczynski will show a behind-the-scenes look at their next-gen content creation pipeline and the role Autodesk products played while developing Forza Horizon 5. He’ll deep dive into several crucial workflows and analyze how they leverage 3ds Max to produce scalable game content for Xbox and PC. August 3 12:00 pm 01:00pm ET
Using 3ds Max and TyFlow to Render Simulations in Real-Time within NVIDIA Omniverse Create
Edward McEvenue of EDSTUDIOS will show a behind-the-scenes breakdown on how to import animated geometry and particle simulations into Omniverse Create for real-time rendering. August 4 1:30pm – 2:30pm ET
Open Standards: Charting a Path to a More Resilient Future
Whether you’re working in film, TV or games – common standards play a critical role as projects grow, multiply and become increasingly complex. In this session, you’ll hear from Autodesk experts on how we’re continuing to drive various open-source projects forward – including USD, LookdevX, MaterialX, and Hydra – and paving the way for tool-agnostic workflows that benefit artists using a variety of tools. August 4 4:30 PM-5:30 PM ET