I created a tool used across multiple artists to deform/break asphalt, used myself in multiple shots, using Thinking Particles. Artists can paint maps for strength/amplitude having results in realtime, in a second pass prefractured ground procedurally is attached to the deforming ground, and on another pass I add procedural volume break and secondaries. Multiple  Dust and dirt fluid simulations, Ground Explosions, building crumbling, crater cutting and placement, and a Hero shot involving multiple Physics engines, fluids in TP and Dust where all CG elements were generated by myself where gold comes out from the ground with milions of debris being pushed by wind and gold.