I had a blast of fun on this one. Creating multiple destruction shots when the huge aliens arrive to earth. Breaking the earth combining procedural animation and another layer with smaller debris using sph, for a very fast simulation. I worked on the hospital closeup shot cracking behind the girl, breaking the Londons eye structure with cables and pods getting detached and colliding with the plane, and the oil rig in the foreground using a cage system in TP for again get a lot of detail yet very fast sims times.