On the carrot sequence, when one kid creates a big carrot I did a Hero shot involving Milions of debris interacting with a carrot, using a system based on the tool I sell on this webpage. Combining TP base simulation using bullet to drive and advect a big number of partitions to finally have over 100M particles with a layered simulation. During this project we didnt had yet Frost 2.0 with Vray Instance support and was quite challenging rendering the needed detail using only a Mesher, I overpased using Zhu/Bridson on the base not so visible+ meshing only the top particles. I did additional debris for other multiple shots on the carrot sequence.