How to get the best of the viewport in 3dsmax 2020.2
We will see some improvements made on the viewport, faster refinement, easier to setup IBL illuminations, roughness display in viewport. What it is PBR or Physical Based Material and how to use it in 3dsmax.
All recordings done on an old laptop with a GTX960M.
There is a small mistake on the video. On normal map you should always use a “normap map” before connecting it to the “bump” slot to correctly read the data.
OSL shaders facebook group: https://www.facebook.com/groups/OSL.S…
All models and textures are not mine. I just edit the materials. Original files from https://sketchfab.com/