I have been doing some tests inside the beta for 3ds max 2020, and I created a scene to check different improvements, here an edit!
We have finally an open beta, for everyone, where you will be able to try Arnold running on the GPU and making use of RTX technology (if available). Here some information and hands on, with Arnold 5.3 and 3dsmax.
A lot of times when I do R&D or personal projects I look for free content to work over. This are my favourite places for free and with the right copyright to reuse 3d models, textures or animations.
On effectivetds you will found the full links list:
Back from my holidays in Paris and Barcelona! First think I did, while in jetlag mode, is to do a new video showcasing some techniques, tips and tricks (totally random) I use time to time. I hope you found it useful!
Also we updated the forum, now looks way more modern, come to discuss Technical problems with us! www.effectivetds.com/forum
This weekend I have been playing with Blender 2.8 and eevee. Last time I touch Blender was version 1.something (loong time ago!), and looks very different… for good! We have finally layers (here called collections, and pretty similar to 3dsmax layers), and the big star is eevee! Looks very good, its fast, the nodal shader system looks solid, pretty cool overall. I wanted to replicate a similar look in 3dsmax, and here is the tutorial in how to get reflections, and normal maps in 3dsmax, and how different it is from eevee.
We get a new 3dsmax update, number 3! And with a refreshing new viewport!
Im a big fan of RDR2! great game!, While playing there are so many details, like the incredible volumetrics effects, sky formation, or prints in snow and mud. So I decided to recreate the effect in 3dsmax using datachannels, and its really easy!
One more time I have been busy debugging new Drop7. I created a series of videos with all new features, you can found them here:
I have been around Siggraph 2018 this days. Its in Vancouver this year, and is the first time I attend it! Very happy since I follow all siggraph online, and be there, meeting so amazing people, 3dsmax developers, Naiad/bifrost developers, Houdini and max presentations, and see what its coming was amazing!
I did a video showing Arnold GPU running on the new Nvidia Quadro RTX 6000, just presented during Siggraph, and this things are FAST! The new TensaCores and RTX cores are the beginning of a revolution where I think offline and realtime will converge in to something incredible in a few years.
There is a mistaken belief that 3ds max is not used in the movie industry and that its only for archviz.
Here I did a list focused only on VFX for films/Cinematics of 10 companies that actually use 3ds max on his pipeline, Most of them very well known companies. I didnt include here any company using 3ds max for the game industry, advertising where I will found way more companies, this can be for another video.