Interactive Snow tutorial

Im a big fan of RDR2! great game!, While playing there are so many details, like the incredible volumetrics effects, sky formation, or prints in snow and mud. So I decided to recreate the effect in 3dsmax using datachannels, and its really easy!

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Siggraph 2018 / Arnold GPU / Nvidia RTX

I have been around Siggraph 2018 this days. Its in Vancouver this year, and is the first time I attend it! Very happy since I follow all siggraph online, and be there, meeting so amazing people, 3dsmax developers, Naiad/bifrost developers, Houdini and max presentations, and see what its coming was amazing!

I did a video showing Arnold GPU running on the new Nvidia Quadro RTX 6000, just presented during Siggraph, and this things are FAST! The new TensaCores and RTX cores are the beginning of a revolution where I think offline and realtime will converge in to something incredible in a few years.

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10 VFX Studios using 3ds Max

There is a mistaken belief that 3ds max is not used in the movie industry and that its only for archviz.

Here I did a list focused only on VFX for films/Cinematics of 10 companies that actually use 3ds max on his pipeline, Most of them very well known companies. I didnt include here any company using 3ds max for the game industry, advertising where I will found way more companies, this can be for another video.

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