Radius Effector 2 is designed from zero and improve all you’ve seen on the original Radius Effector.
Designed to be a robust tool for your day to day motion graphics/vfx/mappings/vjs Radius Effector 2 is a powerfull tool to animate thousands of objects in an easy and flexible way, without any key creation.
Radius Effector is a toolbox for Thinking Particles, version 2 is created with Bullet physics so you need TP 5 or TP6 to use RE2.
Radius Effector 2 Pro features:
-Up to 6 effectors. -3 diferent modes. -3 curve presets fallof. -Affect position,scale and rotation. -Advanced position options. -Realtime bullet physics. Easiest physics setup ever! Only one button to enable physics. -Use Effectors as forces. -Export particles as geometry
Download Radius Effector 2.21 Lite for free
Buy Radius Effector 2 Pro: UNTIL BLACKFRIDAY 10$ DISCOUNT!
“RadiusEffector is a great tool for motion graphics based work inside of 3dsmax. Having TP under the hood it is highly scalable and very robust to work with. RadiusEffector is production proven and great fun for all thigs disintegrating! “
“Radius Effector is a very useful tool, it save’s alot of time and allows you to create amazing animations.”
“Awesome tools! such a simple setup for crazy possibilities and fully editable!”
“Eloi has done it again, a game changing tool which shapes the way digital artists work, increasing artist’s speed and control.”
-Diferences between versions:
Tutorials
This is awesome!
Entire procedural workflow inside max!
It’s an awesome tool, but effectors doesn’t work for me in lite version of RE 2 ((( Any advices, Thanks
!!
Have you installed TP5.1? Are you following the tutorial? (add objects, make sure to select “instance shape”?, activate scale for example?)
Yep, i installed 5.1.. and turned on instance shape and nothing (( I activated scale and when i move effector to theobject nothing happen ((.. Help me please, i need it ((
It’s partial works.. It creates instances, but effectors don’t affect to them ((
Yes! you was right! It turns out that one parameter was reset on the “Lite” version. Download it again and should work! Pro version is working fine. Thanks for pointing it out.
Thanks for this Eloi.
I’m trying the lite version, not sure if I’m doing something wrong. Everything seems to work just fine until I start keyframing the effector. At that point the scale doesn’t work anymore and my meshes are stuck to a 0,0,0 scale values. Any thoughts?
Hi Carl. Thanks for that. Download RE 2.02 Lite, is working fine now with animated effectors.
Wow, that was fast!
I’ll give it a try asap, thank you so much
No much time unfortunately, but it seems it works great.
Thank you Eloi.
I paid. But i could not download it. how could I download it?
Thanks Eloi! Using effector many times. today I bought 2.0 pro. I’ve noticed that the fragment option is gone? It was a great feature in effector 1.0. Why is it gone? is there a other way to fragment objects? thx
Hello, now this option is renamed “face level”, just turn this on!
Hi,
Need some help. I tried to export the particles in Re Lite version but they can not be exported. When I try to select them all in Select by name , they are missing. There is no selection happening.
Regards,
John
scale 0 that’s the problem. scale 0.001 export correct
Hi, when I try to export on 2.2, meshes are not exported, only dummy. On 2.02 export is working.
Any way to fix problem on 2.2?
Thanks for the point. There is some problems right now with last TP for export diferent objects. I will take a look, but its something that needs to be fixed by cebas. Hope that will be fixed soon!
Well, on the last TP sometimes is buggy but works most of the times. Just remember to export on a layer not use by TP! for example layer 0, or create one “Export” layer, and set this one active before export. If you export in one layer that tp is using is quite provable that max crash since creates a bucle inside tp.
Hola Eloi, lo primero felicitarte por tu web y por las herramientas que desarrollas. Me gustaría saber si tienes algún tutorial en español antes de comprar…
I just bought this software but didn’t pay for it.
hey anyone have this issue when using the tp6 version where the dialogue to add the ojects is missing? I just upgraded to 6.4 and its all gone wrong. I am using the pro version.
Hello Jumax. Now its even easier than before. There is no need for a dialogue to manually add objects there. Check your layers manager. Whatever 3d object you add inside “RE” layer will be automatically imported in TP!
Hi Eloi,
I have used Radius 1 a lot and love it. So I bought Radius 2 and Thinking Particles. Yet every time I move the Effectors it loads (and has the TP logo go over the mouse). Every movement loads, every change in numbers loads, literally everything I do with the plugin loads. Do you have any idea what is going on. It has made it so I literally cannot work on my project.
Thanks!
Hello mojoejoe!
Yes this is most provably the edit on the fly. Open TP, select “masterdynamic” on your left and on the properties you have on your right panel select “edit on the fly” This will make that TP dont try to reload everytime you do a change.
How could I download the pro version please ?
I have already paid for it.
Best regards
Sended to you the link!
Hi sir I just downloaded your redius effector lite But I have a problem with object add there are no any panel like add object please help me out
Now its even easier. Check your layers in max. Any object created inside this layers, goes directly inside radius effector. You dont need any list anymore.
Hello ! The “only add” mode doesn’t work in the version I bought, there’s no difference with the “normal” mode.
Okay sorry, it is because my effector was not animated !
If I may ask another question howerver, my scene become really really slow when I start to animate the effector on my geometry, the animation is not in real time at all like it is in you videos. My computer is pretty powerfull so I don’t understand why !
Just another thing, everytime I make a preview with the “only add” mode”, max is crashing, and when I choose the “add by time” mode, max is crashing as well
Thanks, I will take a look. RE2 was designed on TP5, was working fine on TP6 firsts updates, but time to time cebas do some deeper changes and some old files break. I will take a look on that!
Hello, maybe you found something ? Thanks !
Hello,
I have no more problem with the “add only mode” apparently ! But I was wondering, when you have like a brick wall, all bricks are different objects, with no distance between them, well, a brick wall… Then, how could I get the bricks not to move until the effector pass through them, and I mean when the physic mode is activated ? Because it seems that they collide with each other even before the effector is activating their scale or position or whatever… And I have the same question when I want them to go back to their initial position, with the physic activated, is it possible to get all the bricks to go to the exact same position as they were before the effector went through them ?
Sorry for all this questions, not sure you have the time to answer it, but I don’t know where to ask them if not here !