This project was really fun. We worked only on a single shot, helping Weta on the Destruction (The shot just before “Rampage” title, where George deattach a part of a building and charge over another buildig). Was fast, less than 2 weeks, working with constant changes on modelling, I worked on the building deatached, and also the remaining of the building, trees simulations, and when George smash a tree planter. Happy to work with the incredible team at Scanline that make possible to deliver this in so little time.
Almost all 2017 working on finishing Justice League. Lots of RBD, smashes and destruction.
I only work on two shoots on this one, but they are there! Some papers flying around when Flash appear on the movie.
Funny think about this one, I discover my shoot on the movie when I was on an airplane looking it, I was thinking shoots I worked on was only for a private comiccon trailer.
I liked the first one, so a pleasure to help on some cool shots for this movie.
Fun project to work on! I create a tool used across multiple artists to deform/break asphalt, used myself in multiple shots, Multiple Dust and dirt fluid simulations, Ground Explosions, building crumbling, and a Heroshot involving multiple Physics engines, Fluid and Dust where all CG elements were generated by myself.
Worked on a hero shot simulating rocks breaking, multiple debris, saliva and others.
Very happy to work on this one, when I saw the original movie, I was amazed that something like that was possible. 20 years later, working on the second one! I had a lot of fun working on diferent shots for the movie, mostly rigid body destruction (there are a lot of it!), and some smoke simulations.
Rigid body soil simulations in the carrot sequences.
I work on diferent rigid bodies simulations, soft bodies, dust and smoke passes and lots of fun on this one!
I work with the amazing team at Scanline on my first movie, a really good experience with an amazing group of people. I was in charge for tools development, fairies, rigid bodies simulations, and others.