I liked the first one, so a pleasure to help on some cool shots for this movie.
Fun project to work on! I create a tool used across multiple artists to deform/break asphalt, used myself in multiple shots, Multiple Dust and dirt fluid simulations, Ground Explosions, building crumbling, and a Heroshot involving multiple Physics engines, Fluid and Dust where all CG elements were generated by myself.
Worked on a hero shot simulating rocks breaking, multiple debris, saliva and others.
Very happy to work on this one, when I saw the original movie, I was amazed that something like that was possible. 20 years later, working on the second one! I had a lot of fun working on diferent shots for the movie, mostly rigid body destruction (there are a lot of it!), and some smoke simulations.
Rigid body soil simulations in the carrot sequences.
I work on diferent rigid bodies simulations, soft bodies, dust and smoke passes and lots of fun on this one!
I work with the amazing team at Scanline on my first movie, a really good experience with an amazing group of people. I was in charge for tools development, fairies, rigid bodies simulations, and others.
I was asked by director Miguel de Olaso “Mcgregor” to create the final sequence for his sci-fi shortfilm. A big explosion, from an animated/deformable rigid body. I created a procedural destruction system with a custom Thinking Particles tool, sparks, debries, and smoke passes. Anselm Von Seherr Toss created a cloth explosion that interact with the main RB simulation. The short film is now playing on selected film festival all over the world, I will publish the final short film when will be available.