Suicide Squad

I only work on two shoots on this one, but they are there! Some papers flying around when Flash appear on the movie.

Funny think about this one, I discover my shoot on the movie when I was on an airplane looking it, I was thinking shoots I worked on was only for a private comiccon trailer.

Read More

Power Rangers

Fun project to work on! I create a tool used across multiple artists to deform/break asphalt, used myself in multiple shots,  Multiple  Dust and dirt fluid simulations, Ground Explosions, building crumbling, and a Heroshot involving multiple Physics engines, Fluid and Dust where all CG elements were generated by myself.

Read More

Independence Day: Resurgence

Very happy to work on this one, when I saw the original movie, I was amazed that something like that was possible. 20 years later, working on the second one!  I had a lot of fun working on diferent shots for the movie, mostly rigid body destruction (there are a lot of it!), and some smoke simulations.

Read More


I work with the amazing team at Scanline on my first movie, a really good experience with an amazing group of people. I was in charge for tools development, fairies, rigid bodies simulations, and others.

Read More


I was asked by director Miguel de Olaso “Mcgregor” to create the final sequence for his sci-fi  shortfilm. A big explosion, from an animated/deformable rigid body. I created a procedural destruction system with a custom Thinking Particles tool, sparks, debries, and smoke passes.  Anselm Von Seherr Toss created a cloth explosion that interact with the main RB simulation.  The short film is now playing on selected film festival all over the world, I will publish the final short film when will be available.

Read More