Common questions and answers for Pinball Pro for 3dsmax
Of course! By default alt materials are standard for better compatibility. You can render with scanline, or use any other third party renderer, just adjust your materials acordingly. And remember that you can play with it using TP5 Demo, but If you want to render it in motion (ball moving and objects interacting) you will need TP5 standard version.
You can change everything! Create your own textures, change of place or add bouncers, tills, boosts, puntuation system, change the point values, add sparks, change gravity, velocities, create your own rules… Possibilities are endless.
With the version using IA to drive the pinball physics are in realtime and 100% acurate (running at 4 subsamples per frame). When we move to the “game” where you play, thinking particles needs to comunicate with the motion control in 3dsmax and looks like subsamples are lost. Physics still working well but you can expect some interpenetrations during the game.
Is not a videotutorial or a description step by step. However since TP its an open system you can go throught all the system, experiment and modify the existing to learn some techniques. I use a lot of diferent dynamic sets and there is a lot of techniques that can be aplicable to other projects. For sure you can learn a lot! Also all dynamicsets have a description explaining whats going on. You found something that you dont figure out how is working? Write me a mail with your question, I will be happy to answer!
To insert sound based on actions diferent plugins are needed, so right now no sounds. There is two lights casting shadows that move and change intensity when the player lose a ball. However there is no lights inside the table.