Demolition Master is your 3dsmax tool for create incredible explosions and destructions.
-Concave or convex objects supported, not more explosive simulations as with rayfire!
-Total control over destruction behaviour.
-Based totally on a particle system (Thinking Particles). Create procedural geometry from any 3d surface. This geometry can be breaked, can break other objects, and have dynamics.
-It’s very quick to setup, use prefragged geometry or create interactive fragmentation based on impact point.
-Use multiple materials with different properties: Glass, wood, concrete, steel, deflectors.
-Debries already created. Just activate or deactivate them for different materials and situations: Impact debries, trail debries, splash debries, for wood, concrete or glass.
-FumeFx particles created on the fly.
Watch a video comparing rayfire dynamics with Demolition Master: