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Home Gallery Manual Tutorials FAQ Changelog

 

Demolition Master 1.6

-Procedural Joints visualization are no more exported.

-Speed increase when 2nd fragmentation is unchecked.

-Bullet physics support.

-Attach objects added.

 

Demolition Master 1.5

-Procedural joint system, creates joints between concrete small objects, concrete big objects, steel objects and deflectors.

-Break concrete by velocity.

-Bullets from Anselm Von Seherr collection as bullet objects in DM.

-Improvements on DM internal properties, now possibility to cache only dynamics. Diferent Postcache actions, like delete bullets, override materials, kill specific particles.

Demolition Master 1.4

-New dynamics solvers presets.

-Atractor: Select strenght and time effect, and move Atractor object so frags will follow them.

-Default ground is no more visible by default. Instead in general properties you can enable “ground” and your 3dsmax floor will act as a deflector for geometry and debries.

-Less particles used for activators.

-Use activators mesh.

-Some internal change on debries creation.

 Demolition Master 1.3

-More speed and smaller files when cache particles thanks to news in TP 5.1

-Dyn solver presets : Change on the fly dynamic solver quality/speed.

-Gravity: Change direction rotating gravity object and animate it.

-Wind: Change direction rotating it.

-Steel deformation.

-Gravity on debries is now a multiplier factor from general gravity.

-General impromevents for activators.

-Less particles generated for secondary fragmentation.

 

Demolition Master 1.2 

-Export rollout export geometry and debries.

-New “Custom objects” rollout. Send objects to any group and track his motion.

-Added new group: “Deflector activation”: Objects on this group will break materials based with his shape.

-Changes for activators: Now activators will break “concrete big objects”, “concrete small objects”, “wood objects”.

-Activators can be created procedurally based on impact point. Use distance, degree, propagation, time, and delay options.

-DM 1.2 is created with TP5. Full support with TP5.

-Knowed issues: Some chinese characters using it with 3dsmax2013. Cebas is working on it, will be an update fixing it soon.

 

Demolition Master 1.1

-Bullet mass is now size relative.

-On/off gravity for bullets.

-Standard and custom bullet shapes.

-Spin and spin variation.

-Emit bullets from any 3d surface, following normal direction.

-Breakable bullets on impact point.

-Bullet debries.

-Bullets now are visible on render by default.

-Internal Thinking particles tool renamed to english.

-Export enabled from Demolition Master UI.

-Create Snapshot geometry from TP (not enabled on UI)

 

 

 

 

 

 

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