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Demolition Master 1.6
-Procedural Joints visualization are no more exported.
-Speed increase when 2nd fragmentation is unchecked.
-Bullet physics support.
-Attach objects added.
Demolition Master 1.5
-Procedural joint system, creates joints between concrete small objects, concrete big objects, steel objects and deflectors.
-Break concrete by velocity.
-Bullets from Anselm Von Seherr collection as bullet objects in DM.
-Improvements on DM internal properties, now possibility to cache only dynamics. Diferent Postcache actions, like delete bullets, override materials, kill specific particles.
Demolition Master 1.4
-New dynamics solvers presets.
-Atractor: Select strenght and time effect, and move Atractor object so frags will follow them.
-Default ground is no more visible by default. Instead in general properties you can enable “ground” and your 3dsmax floor will act as a deflector for geometry and debries.
-Less particles used for activators.
-Use activators mesh.
-Some internal change on debries creation.
Demolition Master 1.3
-More speed and smaller files when cache particles thanks to news in TP 5.1
-Dyn solver presets : Change on the fly dynamic solver quality/speed.
-Gravity: Change direction rotating gravity object and animate it.
-Wind: Change direction rotating it.
-Steel deformation.
-Gravity on debries is now a multiplier factor from general gravity.
-General impromevents for activators.
-Less particles generated for secondary fragmentation.
Demolition Master 1.2
-Export rollout export geometry and debries.
-New “Custom objects” rollout. Send objects to any group and track his motion.
-Added new group: “Deflector activation”: Objects on this group will break materials based with his shape.
-Changes for activators: Now activators will break “concrete big objects”, “concrete small objects”, “wood objects”.
-Activators can be created procedurally based on impact point. Use distance, degree, propagation, time, and delay options.
-DM 1.2 is created with TP5. Full support with TP5.
-Knowed issues: Some chinese characters using it with 3dsmax2013. Cebas is working on it, will be an update fixing it soon.
Demolition Master 1.1
-Bullet mass is now size relative.
-On/off gravity for bullets.
-Standard and custom bullet shapes.
-Spin and spin variation.
-Emit bullets from any 3d surface, following normal direction.
-Breakable bullets on impact point.
-Bullet debries.
-Bullets now are visible on render by default.
-Internal Thinking particles tool renamed to english.
-Export enabled from Demolition Master UI.
-Create Snapshot geometry from TP (not enabled on UI)