I have been betatesting TP 6.6 almost for a year, and is finally here! I did a video explained all new features on this new and great upgrade. What you can do with APF, turbulence node, new ways to export alembic, improvements on multiple nodes, bug fixes, etc…
We have finally fluids incorporated in 3dsmax with the new release 208.3! They are called “Fluids”, its basically bifrost, or what before was called Naiad. I joined 3dsmax as a betatester, and I play with this for some time now. And Im quite excited. Easy and clean interface, fast to setup, new Motion Field force, that works not only with fluids but with any mesh or particle system (yes, also with TP!) And is a joy to use. Also the direct PRT export is great. Here some videos I did:
You can download this 3dsmax and tp files here: https://www.effectivetds.com/forum/viewtopic.php?f=9&t=350
Other videos I did experimenting with fluids:
I did a combination of 10 different new features or fixes in TP 6.5 that maybe are not evident, and can be very useful. Let me know what do you think!
How you can accelerate your physics sims while having a stable sim with complex geometry, even on a low settings laptop?
In this one hour tutorial I will explain valuetovalue, why I use it so much, different uses, and combining in different scenarios.
I use value to value for convert input values to new ones (linear or not linear, invert..), use it as a non linear time animation, to clamp values and much more!
9 Tutorials in one!
0:00 Intro 17:08 normalize debris distribution 21:54 normalize vb raster 24:50 Break linear distribution 32:24 Valuetovalue based on distance 36:36 valuetovalue in provability 42:57 Change density distribution 46:37 Procedural animation 54:38 Terminal velocity 1:00:00 v2v and onetoX
You need 3dsmax 2015 or later, and TP6 or later.
Download 3dsmax scenes here:
I was thinking about a way to show the new possibilities we have in Implicit shape to transfer color and uvs, and to apply in a way that is new, not so much used and that can be used in mappings or mograph videos, and here it is.
This is a tutorial covering the basics of layertwoparticle and bullet physics in spanish. En este tutorial vamos a ver como funciona el layer to particle, y veremos como seteamos una escena para que automaticamente todos los objetos que añadimos en 3dstudio max se convierten en objetos fisicos y reaccionen entre ellos, explico tambien los principios de bullet physics.
Scene file here / Aqui teneis los archivos de este ejercicio : Download
For more information, tips and tricks about bullet physics you have this post/ Para mas informacion, consejos y trucos, aqui teneis un post que entra mas en detalle. Bullet physics
Also I create a introduction tutorial to Fluids in tp covering all the basics in spanish. Tambien hay un segundo tutorial con los principios basicos de fluidos para todos aquellos que no tengais ni idea de Tp:
Aqui teneis los archivos de este tutorial/ here you have the files of this tutorial. Download
In TP we have three main solvers, SC, physics and Bullet. Physics looks like is not anymore upgraded and we dont have right now autojoints on it.
I discovered recently the Conway-s Game of Life, a celullar automaton created by matemathician John Horton Conway during 1970 to recreate natural celullar behaviours. You can found full information about it