Storm

A lot of things happening lately!

Together with Goran Pavles we create www.effectivetds.com  a British Columbian company focusing on tools and training for high end FX.

Also I have been collaborating with Sebastian Schafer, an excoworker and friend, in launching a complete granular solver for windows, Storm. Pretty amazing tool, you will see some tutorials very soon. I did the video and some renders, with the help of Paul Fuller.

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Best 3D Software for every artist.

We will go through the most used 3d packages. Check the strengths of each one, to orient new people in what software they should use based on goals and usages.

Programs that we will check are 3ds max, Houdini, Maya, Blender, Modo and cinema 4d.

I will talk about the most software based on industry, as well as some personal opinions about them.

Let me know on the comments what do you use, and why is the best tool for your job.

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10 FX tools in 3dsmax

This is the list of my favorite tools for FX in 3dsmax.

10. Forest Pack www.itoosoft.com 9.Xmesh http://xmesh.thinkboxsoftware.com/ 8.Razor/Fastcutter www.effectivetds.com 7.Stoke/Genome www.thinkboxsoftware.com 6.FumeFx www.afterworks.com 5.Krakatoa www.thinkboxsoftware.com 4.Frost www.thinkboxsoftware.com 3.Vray www.chaosgroup.com 2.Flowline www.flowlines.info 1.Thinking Particles. www.cebas.com

I miss something? Do you use something else? write me a comment!

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3dsmax 2019

So… I had not enough being betatester for Thinking Particles, and around 8 month ago I joined the beta community for 3dsmax. Great people there, and trying to push for what I think will be great to be seen in 3dsmax, ;always feeling good when you can try to make a difference on the software that I use now for over 15 years… time past fast! So here some videos I did for testing, or to help diffusion of 3dsmax 2019, that I really thing was a really great new version

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Fluids inside 3dsmax!

We have finally fluids incorporated in 3dsmax with the new release 208.3!  They are called “Fluids”, its basically bifrost, or what before was called Naiad. I joined 3dsmax as a betatester, and I play with this for some time now. And Im quite excited. Easy and clean interface, fast to setup, new Motion Field force, that works not only with fluids but with any mesh or particle system (yes, also with TP!) And is a joy to use. Also the direct PRT export is great. Here some videos I did:

 

You can download this 3dsmax and tp files here:  https://www.effectivetds.com/forum/viewtopic.php?f=9&t=350

 

Other videos I did experimenting with fluids:

https://www.youtube.com/watch?v=vf1i8MjyrF8&t=9s

 

https://www.youtube.com/watch?v=Y77mRBHO88k

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3d Artist interview

I did an interview with 3d artist magazine 111 about my career, I talk about my passions, how I started on 3d, my studies, my past jobs and what Im doing exactly at Scanline. Some day to day work, some recent shoots explanations in Power Rangers and in Guradians of the Galaxy 2, and also my relation with Cebas and what I do when betatesting the program. Its a interview in 2 pages! you can get the magazine booth digital and printed!Thanks to Cedar and Carrie to make this possible.

https://pocketmags.com/3d-artist-magazine/issue-111

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thinkingparticles-5

Demolition Master and TP5

From some time Demolition Master is ready. You can download it here. 

In less than a months is used all over the world by important studios, and a lot of people say the same: It’s an incredible solution over Rayfire or together with Rayfire for demolish things.

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