With Goran Pavles we start a series of tutorials covering APF in TP and comparing them with Houdini, a lot of fun!
https://effectivetds.com/resources/fx-education/houdini-vs-thinking-particles-fields/
Free TD
With Goran Pavles we start a series of tutorials covering APF in TP and comparing them with Houdini, a lot of fun!
https://effectivetds.com/resources/fx-education/houdini-vs-thinking-particles-fields/
I did long time ago (4 years!) this video:
Using the (back then) new Bullet vehicle. Lots of people ask me for a tutorial, so here it is, a tutorial about how BTVehicle work in Thinking Particles.
You can download the file here:
Por la falta de contenido para Thinking Particles, he creado un curso completo en effectivetds.com
Mas de 20 tutoriales, 9 horas de contenido didactico. 1Gb en escenas en 3dsmax, objetos escaneados retopologiados cortesia de www.blanckrepository.com, y mucha mucha informacion sobre tecnicas en Thinking Particles!
No solo de que boton pulsar, pero de entender la filosofia detras del programa para que podais sacarle el maximo rendimiento. Dirigido no solo a VFX pero tambien a motiongraphics.
I did a spanish introductory course, since there was not so much information about TP in Spanish. Multiple techniques and tricks to understand the program. effectivetds.com
I did a combination of 10 different new features or fixes in TP 6.5 that maybe are not evident, and can be very useful. Let me know what do you think!
How you can accelerate your physics sims while having a stable sim with complex geometry, even on a low settings laptop?
In this one hour tutorial I will explain valuetovalue, why I use it so much, different uses, and combining in different scenarios.
I use value to value for convert input values to new ones (linear or not linear, invert..), use it as a non linear time animation, to clamp values and much more!
9 Tutorials in one!
0:00 Intro 17:08 normalize debris distribution 21:54 normalize vb raster 24:50 Break linear distribution 32:24 Valuetovalue based on distance 36:36 valuetovalue in provability 42:57 Change density distribution 46:37 Procedural animation 54:38 Terminal velocity 1:00:00 v2v and onetoX
You need 3dsmax 2015 or later, and TP6 or later.
Download 3dsmax scenes here:
TP texture revealing from Eloi Andaluz on Vimeo.
I was thinking about a way to show the new possibilities we have in Implicit shape to transfer color and uvs, and to apply in a way that is new, not so much used and that can be used in mappings or mograph videos, and here it is.
This is a tutorial covering the basics of layertwoparticle and bullet physics in spanish. En este tutorial vamos a ver como funciona el layer to particle, y veremos como seteamos una escena para que automaticamente todos los objetos que añadimos en 3dstudio max se convierten en objetos fisicos y reaccionen entre ellos, explico tambien los principios de bullet physics.
Scene file here / Aqui teneis los archivos de este ejercicio : Download
For more information, tips and tricks about bullet physics you have this post/ Para mas informacion, consejos y trucos, aqui teneis un post que entra mas en detalle. Bullet physics
Also I create a introduction tutorial to Fluids in tp covering all the basics in spanish. Tambien hay un segundo tutorial con los principios basicos de fluidos para todos aquellos que no tengais ni idea de Tp:
Aqui teneis los archivos de este tutorial/ here you have the files of this tutorial. Download
Hi! This is a tutorial to apply uvw coordinates on a implicit shape, a new feature of Tp in Drop4. Tutorial is not going step by step, but showing the basics to assign uvw information from your base object to the implicit shape. You can download the start and finish file here.
Recently I did an Interview for the FX Insider website, talking about my vfx career, tools used (mainly Thinking Particles) and how I used in some of the recent shoots I work on Batman v Superman, Miss peregrine and the new Independence Day Insurgence.