Free 3d Models

A lot of times when I do R&D or personal projects I look for free content to work over. This are my favourite places for free and with the right copyright to reuse 3d models, textures or animations.

On effectivetds you will found the full links list:

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TP Bullet Vehicle

I did long time ago (4 years!) this video:


Using the  (back then) new Bullet vehicle. Lots of people ask me for a tutorial, so here it is, a tutorial about how BTVehicle work in Thinking Particles.

You can download the file here:




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Curso introduccion a Thinking Particles en español

Por la falta de contenido para Thinking Particles, he creado un curso completo en

Mas de 20 tutoriales, 9 horas de contenido didactico. 1Gb en escenas en 3dsmax,  objetos escaneados retopologiados cortesia de,  y mucha mucha informacion sobre tecnicas en Thinking Particles!

No solo de que boton pulsar, pero de entender la filosofia detras del programa para que podais sacarle el maximo rendimiento. Dirigido no solo a VFX pero tambien a motiongraphics.


I did a spanish introductory course, since there was not so much information about TP in Spanish. Multiple techniques and tricks to understand the program.

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Mastering ValuetoValue operator

In this one hour  tutorial I will explain valuetovalue, why I use it so much, different uses, and combining in different scenarios.

I use value to value for  convert input values to new ones (linear or not linear, invert..), use it as a non linear time animation, to clamp values and much more!

9 Tutorials in one!

0:00 Intro 17:08 normalize debris distribution 21:54 normalize vb raster 24:50 Break linear distribution 32:24 Valuetovalue based on distance 36:36 valuetovalue in provability 42:57 Change density distribution 46:37 Procedural animation 54:38 Terminal velocity 1:00:00 v2v and onetoX

You need 3dsmax 2015 or later, and TP6 or later.

Download 3dsmax scenes here:  

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Tutorial bullet physics Intro

This is a tutorial covering the basics of layertwoparticle and bullet physics in spanish. En este tutorial vamos a ver como funciona el layer to particle, y veremos como seteamos una escena para que automaticamente todos los objetos que añadimos en 3dstudio max se convierten en objetos fisicos y reaccionen entre ellos, explico tambien los principios de bullet physics.

Scene file here / Aqui teneis los archivos de este ejercicio :  Download

For more information, tips and tricks about bullet physics you have this post/ Para mas informacion, consejos y trucos, aqui teneis un post que entra mas en detalle. Bullet physics


Also I create a introduction tutorial to Fluids in tp covering all the basics in spanish. Tambien hay un segundo tutorial con los principios basicos de fluidos para todos aquellos que no tengais ni idea de Tp:


Aqui teneis los archivos de este tutorial/ here you have the files of this tutorial. Download


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