I created this course for Effectivetds to learn some intermediate and advance content about TP. I teach how to create a chain tool, but the content can be applied on multiple scenarios. Learning about distribution around shapes, using valuetovalue, in deep Bullet understanding, fixing nodes, using debug, using custom data, using the new custom attributes, creating joints based on contact position, creating a tool in TP and a long etcetera. You can check it: https://effectivetds.com/resources/fx-education/thinking-particles-chain-tool-course/
TP AirMaster is the first tool I do with Thinking Particles 6.
Long time without any post, and a lot of things happen recently.
Using Thinking Particles to create a ballistic analysis in a procedural way.
A new personal mapping! I worked on the visuals, and Vincent Letellier (Aka Freeworm) did the amazing Sound composition.
I have some ideas in mind and I put everything together on this video.
Since there is not so much information available in spanish about Thinking Particles, I created this post with introduction to TP in spanish covering the basics.
Some research in TP bullet vehicle operator.
After seen a lot of videos of XSI and lagoa creating a realistic sand, I tried to do something similar with Thinking Particles.
This are the test I did to debug my blackbox “Demolition Master”.