I have been betatesting TP 6.6 almost for a year, and is finally here! I did a video explained all new features on this new and great upgrade. What you can do with APF, turbulence node, new ways to export alembic, improvements on multiple nodes, bug fixes, etc…
Some times 3d is only for fun. Here I did this video, inspired on a facebook video I saw.
Done in TP, and rendered in Arnold. The basics are the same as this ones: http://www.andvfx.com/2525/implicit-shape-uvw/ Only difference is that now we apply the material to spheres and not to implicit shape.
I used materials, you should be able to use vertex color for simplier TP setup. Only remember to enable on Arnold compatibility with 3dsmax shaders.
You can download the scenes here: Max (2016 and 2018, and TP).
I created this course for Effectivetds to learn some intermediate and advance content about TP. I teach how to create a chain tool, but the content can be applied on multiple scenarios. Learning about distribution around shapes, using valuetovalue, in deep Bullet understanding, fixing nodes, using debug, using custom data, using the new custom attributes, creating joints based on contact position, creating a tool in TP and a long etcetera. You can check it: https://effectivetds.com/resources/fx-education/thinking-particles-chain-tool-course/
I did long time ago (4 years!) this video:
Using the (back then) new Bullet vehicle. Lots of people ask me for a tutorial, so here it is, a tutorial about how BTVehicle work in Thinking Particles.
You can download the file here:
More experiments with max. Now using audio controlled in real time to control fluids in TP. Works great! I wish audio controller had more options like being able to track different frequencies, etc… But well connection with TP is great.
You can download the scene and experiment yourself.
Por la falta de contenido para Thinking Particles, he creado un curso completo en effectivetds.com
Mas de 20 tutoriales, 9 horas de contenido didactico. 1Gb en escenas en 3dsmax, objetos escaneados retopologiados cortesia de www.blanckrepository.com, y mucha mucha informacion sobre tecnicas en Thinking Particles!
No solo de que boton pulsar, pero de entender la filosofia detras del programa para que podais sacarle el maximo rendimiento. Dirigido no solo a VFX pero tambien a motiongraphics.
I did a spanish introductory course, since there was not so much information about TP in Spanish. Multiple techniques and tricks to understand the program. effectivetds.com
We have finally fluids incorporated in 3dsmax with the new release 208.3! They are called “Fluids”, its basically bifrost, or what before was called Naiad. I joined 3dsmax as a betatester, and I play with this for some time now. And Im quite excited. Easy and clean interface, fast to setup, new Motion Field force, that works not only with fluids but with any mesh or particle system (yes, also with TP!) And is a joy to use. Also the direct PRT export is great. Here some videos I did:
You can download this 3dsmax and tp files here: https://www.effectivetds.com/forum/viewtopic.php?f=9&t=350
Other videos I did experimenting with fluids:
I did an interview with 3d artist magazine 111 about my career, I talk about my passions, how I started on 3d, my studies, my past jobs and what Im doing exactly at Scanline. Some day to day work, some recent shoots explanations in Power Rangers and in Guradians of the Galaxy 2, and also my relation with Cebas and what I do when betatesting the program. Its a interview in 2 pages! you can get the magazine booth digital and printed!Thanks to Cedar and Carrie to make this possible.
I did a combination of 10 different new features or fixes in TP 6.5 that maybe are not evident, and can be very useful. Let me know what do you think!
How you can accelerate your physics sims while having a stable sim with complex geometry, even on a low settings laptop?