I have been busy debugging and preparing a big update for the granular solver developed by my friend Sebastian Schafer, you can test it and buy it here:
I have been around Siggraph 2018 this days. Its in Vancouver this year, and is the first time I attend it! Very happy since I follow all siggraph online, and be there, meeting so amazing people, 3dsmax developers, Naiad/bifrost developers, Houdini and max presentations, and see what its coming was amazing!
I did a video showing Arnold GPU running on the new Nvidia Quadro RTX 6000, just presented during Siggraph, and this things are FAST! The new TensaCores and RTX cores are the beginning of a revolution where I think offline and realtime will converge in to something incredible in a few years.
There is a mistaken belief that 3ds max is not used in the movie industry and that its only for archviz.
Here I did a list focused only on VFX for films/Cinematics of 10 companies that actually use 3ds max on his pipeline, Most of them very well known companies. I didnt include here any company using 3ds max for the game industry, advertising where I will found way more companies, this can be for another video.
A lot of things happening lately!
Together with Goran Pavles we create www.effectivetds.com a British Columbian company focusing on tools and training for high end FX.
Also I have been collaborating with Sebastian Schafer, an excoworker and friend, in launching a complete granular solver for windows, Storm. Pretty amazing tool, you will see some tutorials very soon. I did the video and some renders, with the help of Paul Fuller.
We get a lot of updates on splines lately, on this tutorial I try to explain all this news.
How many renderers for 3ds max do you know? Here a list of 25!
I get a lot of questions about what computer I use, what is the best for 3ds max. So here you have a video, hope answer this questions:
We will go through the most used 3d packages. Check the strengths of each one, to orient new people in what software they should use based on goals and usages.
Programs that we will check are 3ds max, Houdini, Maya, Blender, Modo and cinema 4d.
I will talk about the most software based on industry, as well as some personal opinions about them.
Let me know on the comments what do you use, and why is the best tool for your job.
This is the list of my favorite tools for FX in 3dsmax.
10. Forest Pack www.itoosoft.com 9.Xmesh http://xmesh.thinkboxsoftware.com/ 8.Razor/Fastcutter www.effectivetds.com 7.Stoke/Genome www.thinkboxsoftware.com 6.FumeFx www.afterworks.com 5.Krakatoa www.thinkboxsoftware.com 4.Frost www.thinkboxsoftware.com 3.Vray www.chaosgroup.com 2.Flowline www.flowlines.info 1.Thinking Particles. www.cebas.com
I miss something? Do you use something else? write me a comment!
So… I had not enough being betatester for Thinking Particles, and around 8 month ago I joined the beta community for 3dsmax. Great people there, and trying to push for what I think will be great to be seen in 3dsmax, ;always feeling good when you can try to make a difference on the software that I use now for over 15 years… time past fast! So here some videos I did for testing, or to help diffusion of 3dsmax 2019, that I really thing was a really great new version