This weekend I have been playing with Blender 2.8 and eevee. Last time I touch Blender was version 1.something (loong time ago!), and looks very different… for good! We have finally layers (here called collections, and pretty similar to 3dsmax layers), and the big star is eevee! Looks very good, its fast, the nodal shader system looks solid, pretty cool overall. I wanted to replicate a similar look in 3dsmax, and here is the tutorial in how to get reflections, and normal maps in 3dsmax, and how different it is from eevee.
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