I’m in on a new FxWars¬†challenge¬†(a cgsociety challenge to learn). Its about Fx, and lego’s so the question is why not?

I started R&D looking for a good sistem to destruct it, I’m using Thinking Particles and a procedural way to create joints between the pieces. I use a proxy version of lego’s (Basically boxes) I cache the result and change to a hires version for final render.

This is the first approach:

And the second one:

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