I’m in on a new FxWars challenge (a cgsociety challenge to learn). Its about Fx, and lego’s so the question is why not?
I started R&D looking for a good sistem to destruct it, I’m using Thinking Particles and a procedural way to create joints between the pieces. I use a proxy version of lego’s (Basically boxes) I cache the result and change to a hires version for final render.
This is the first approach:
And the second one: