How you can accelerate your physics sims while having a stable sim with complex geometry, even on a low settings laptop?
On this live tutorial on my facebook page I talk during an hour about different tips and tricks using Thinking Particles and Vray to archive this. On this example we have more than 1700 charis, simulated on an old I5 2 cores, 2.3Ghz laptop with 4 gb of ram, 450 frames in 36 seconds!
I will discuss the consideration to use SC or Bullet, Different Shapes that are key for stability, some tricks to sim more accurate and faster concave geometry (deflectors or active objects), and how to use vray instancer for final hires render outside TP.
Check out the live tutorial if you want to know more: https://www.facebook.com/Andvfx/videos/1320731854670456/